All tagged Design Methods
During a keynote, architect and design methodologist Christopher Alexander explores the history and fascination that the world of software developed for A Pattern Language. In this lecture, he questions that history and wonders if this technical crowd has been able to use patterns to make an authentic and impactful theory of their own.
Over the course of three years in the mid-90s, John’s way of seeing made me rethink what I thought I knew about design. My language was based on modernistic standards of form and function. John challenged me to recast myself as a different type of design thinker and taught me a new grammar.
The library of a design researcher is a mixed bag drawn from various disciplines, philosophies, and eras. At frog, we carry on that tradition. Our list is organized by the phases of planning, researching, sensemaking, and design that comprise many DR projects. This essay was first published in design mind.
Thoughts on design research during a transitional period when industry was opening up to the value of behaviorial insight. I propose four practical purposes and attempt to describe the method’s designerly tendencies.
Design Research has become an integral part of frog’s DNA, from the way we implement Experience Strategy to our frog Impact work. Our design research methods constitute how we design now by enabling us to get closer to a problem, draw from human experience, work together to make our insights and ideas tangible, and create – iteratively and rapidly.
In a 1979 research project at the Royal College of Art, Professor Bruce Archer referred to design as the missing “third area” of education; the first two areas were considered the sciences and the humanities. Later, in a small book, Designerly Ways of Knowing, educator Nigel Cross made a formal case for the addition of design to our general education, namely the K-12 curriculum.